Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Network multiplayer theory


What is networked multiplayer and why do we use it? Very simply, networked multiplayer is when multiple computers are sharing information with each other over a network so that they may all have a common game state. Everybody who is part of the multiplayer network can see each other and what is happening in the game world at (roughly) the same time. The uses of networked multiplayer are numerous; however, the two main uses are that we are able to create a game experience that people can interact with and enjoy from different parts of the world outside of a local network, and we are able to have many more people partake in the same game experience than would be possible on one machine.

However, this multiplayer network requires a series of rules to dictate how this information is shared and whose information within the network is authoritative. This set of rules is known as a protocol or pattern. In the next section, we will be covering two of the main networking...