Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Starting the networked First Person Shooter


Ok, now that we have covered the basics, let's put this information to use and begin work on our network shooter project!

Preparing the NS project

The first thing we need to do is remove a few things that have been provided to us by default in the project. We are going to be removing code from a few of the objects and adding some of our own. I will run through this very quickly, as any significant code changes will be described later in the project. First, navigate to NS.h and change #include "EngineMinimal.h" to #include "Engine.h".

Next, navigate to NSGameMode.h and add the following enum above the ANSGameMode class definition:

UENUM(BlueprintType)
enum class ETeam : uint8
{
    BLUE_TEAM,
    RED_TEAM
};

Here we have a classed enum that will represent the two teams that feature in the NS project. The enum has been classed to be of type uint8. Now that we have this in place, let's work with our ANSCharacter object. We are going to be removing quite...