Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Using Roblox services

With your programming experience so far, you have created scripts that are limited only to the functionality of built-in language features or the methods and events of instances. In Roblox, the use of services is necessary to add more complex behaviors and make use of additional events and methods that are needed within your game. You can think of these services as libraries that are used to work with different aspects of your game rather than specific data types.

Players service

Virtually every game makes use of the Players service. The Players service is visible within the Explorer window and is where all player instances are kept. The PlayerAdded event is a very commonly utilized event and is used to identify when a player joins a game server. The following code looks to print the name of any player who joins the game with a small message attached. Notice that the player who joins the game is provided as a parameter to the function associated with the...