Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
Augmented Reality

Made popular with Niantic's Pokemon GO and Harry Potter: Wizards Unite, Augmented Reality (AR) is a way of blending digital elements with the real world. Specifically, it is a technology that superimposes a computer-generated image on a user's view of the real world, hence providing a composite view, meaning that both the real world and then digital elements put on top of it are displayed to the player.

In this chapter, we will explore how to set up our project to utilize AR for both Android and iOS devices and how we can customize them. This project will be a simple AR project in which the player can look at various surfaces in the game environment and spawn objects on top of them. The goal of this chapter will be to explore the basic concepts of AR and see how they can be used in a project.

This chapter will be split into several topics. It will...