Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
Resolution-Independent UI

When working on mobile devices, one of the things that you'll need to spend a fair bit of time on is the User Interface (UI). Unlike when developing projects for PC, where you only need to care about a single resolution or aspect ratio, there are many different devices out there with different resolutions and aspect ratios when building for mobile. For instance, we have phones, which fit in our pocket, but also tablets, which are huge. Not only that, but mobile games can also be played horizontally or vertically.

A Graphical User Interface (GUI) is the way that players interact with your games. You've actually been using a GUI in all of the previous chapters (the Unity Editor) and also when interacting with your operating system. Without a GUI of some sort, the only way you'd be able to interact with a computer is a command prompt, such...