Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
Keeping Players Involved with Notifications

One of the best ways to keep users coming back to your game is through the use of push notifications. This allows you to stay in contact with your users even when they're not using your game. Used wisely, this can keep users playing your game for a long period of time. Using notifications too often or poorly will cause users to mute your app's notifications, which is not an ideal situation.

In this chapter, we will explore how to create notifications for both Android and iOS devices. We will then learn how to schedule notifications to keep players returning to the game later on as well as ways that we can customize them.

The chapter is split into a number of topics. It contains a simple, step-by-step process from beginning to end. Here is the outline of our tasks:

  • Setting up notifications
  • Scheduling notifications ahead of...