Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
Using Unity Analytics

Making a game is a wonderful experience and a lot of hard work, but when designing projects, you have to rely on your experience and gut feelings in order to make it as awesome as possible. Often, in the game industry, we will use playtesting – a process where select people play the game and give feedback, and then we use the feedback we receive to improve the project.

This playtesting is most often done in person; however, by creating games for mobile, a lot of people will be playing your game after release and most of them will have an internet connection. With this combination of people playing the games while also being online, we can send data about how the game is being played to ourselves. This will still allow us to do playtesting with a large variety of people. Being able to look at our data will allow us to check whether the choices that...