Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 1. Getting Started with Pure Data

In this chapter, you are going to create the first ever computer program in your life, if you have not already done so. Or, if you have been working on with other text-based programming, you will be astonished by the simplicity of the Pure Data (Pd) graphical programming environment. In the following sections:

  • We will familiarize ourselves with the terms and interfaces to work with Pure Data. We will learn how to get answers to our questions.

  • By the end of the chapter, we will learn to create the first animation with the use of a counter, simple arithmetic operations, and common graphical user interface items.

If you have not installed the pd-extended software, please refer to the Preface for the installation. Pure Data is a graphical programming environment. Traditional text-based programming involves writing English-like sentences to prepare a program. In Pure Data, all you need to do is draw graphical labels on a blank window and connect those labels together to define the flow of your program.