Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Performing color detection


Based on the material in the last section, we continue to explore color detection. In the previous patch, we do not know exactly which pixel in the window we are checking. To provide a visual feedback, we can use a small square to indicate the position. We also remove most of the number boxes to enhance performance. One of the easy ways to improve performance of a Pure Data patch is to remove the unnecessary graphical interface units, such as bang, number box, and toggle. It takes CPU time for Pure Data to update those items in the patch window. The Color004.pd patch is a working version for performing color detection. The result will be the final number box from the colorDistance abstraction:

The patch uses the same mapping logic to map the range between 0 and 1 to the width of 10.66 units and the height of 8 units. The center of the white square is the pixel we use for checking:

Note that when you click on the toggle to store color, the resulting number box reduces...