Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Interface with the Outside World

Pure Data provides a number of objects to connect with other computers and peripheral hardware. In this chapter, we explore the possibilities to connect two computers through a local area network. With a smart phone, we can connect it to a computer running a Pure Data application and use the phone as an interaction device. By using a micro-controller board – the Arduino, we can integrate a Pure Data application with custom electronics, such as light sensor and LED light display. It provides developers with a wide range of tools to build custom interfaces that go beyond the conventional mouse, keyboard, and webcam. In this chapter we will cover the following topics:

  • Communicating through the Internet

  • Controlling the visual display of another computer

  • Using Open Sound Control with mobile devices

  • Interfacing with custom hardware with Arduino