Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Drawing basic 2D graphics


Before exploring more advanced properties of the window, we start working on 2D graphics. The GEM library comes with a number of 2D primitives such as circle, curve, polygon, rectangle, square, and triangle.

Create a new Pd patch. Save it to your folder with name gem002.pd. Clear the console window by choosing Edit | Clear. Create a default graphics window with the gemwin object, create message, destroy message, and the toggle render box as shown in the last section.

We will first create a 2D square in this exercise. Put an object named square onto the patch window. If you switch to the Run mode and create the window to start rendering, nothing happens. In order to render the square object, we need one more GEM object, gemhead:

The gemhead object defines the path that GEM library uses to produce the graphics. When the GEM window starts to render any graphics, it searches all the gemhead objects in the patch. Starting from each gemhead object, it goes down the connection...