The modeling of the third Incredible Machine is only a small part of the challenge that we will be facing ahead, and right after the model is created, we will dive into animation. Working with the animation of such a complex and exotic model will require extra care during the setup process. We'll have an object that behaves like a static object some moments and then turns into a humanoid character with arms and legs. To create this type of animation, we will have to learn some animation features of Blender, like the setup of armatures and hierarchies, as well as controllers.
For an artist specializing in modeling, working with animation can be quite a challenge because he/she will have to worry about another dimension for our models, which is timing. As the use of timing is not that easy and can't be learned overnight, you will have to be patient and practice a lot to get the right animations.