Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

Creating the storage boxes


The scenario is filled with a few storage boxes made out of a metallic material. By now, we won't have to create any materials or textures in the objects, but we will model the structure of the box to apply the materials later. The storage box is based on a deformed plane, created with a common subdivision modeling technique. To start the modeling of the box, add a mesh plane to the 3D view, and extrude it six times as shown in the following image. Try to follow the same proportions presented in the image.

Note

Hidden objects

By now, we may have lots of objects in 3D view. If you want to temporarily hide those objects, select them and place them on another layer by pressing the M key.

With the extruded plane still selected, we will add another set of extrusions and scale transformations to create the top of the box.

Select the edge loops pointed out in the following image by either making a box selection with the B key or by right-clicking and pressing the Alt...