The scenario is filled with a few storage boxes made out of a metallic material. By now, we won't have to create any materials or textures in the objects, but we will model the structure of the box to apply the materials later. The storage box is based on a deformed plane, created with a common subdivision modeling technique. To start the modeling of the box, add a mesh plane to the 3D view, and extrude it six times as shown in the following image. Try to follow the same proportions presented in the image.
Note
Hidden objects
By now, we may have lots of objects in 3D view. If you want to temporarily hide those objects, select them and place them on another layer by pressing the M key.
With the extruded plane still selected, we will add another set of extrusions and scale transformations to create the top of the box.
Select the edge loops pointed out in the following image by either making a box selection with the B key or by right-clicking and pressing the Alt...