Book Image

Hands-On Object-Oriented Programming with C#

By : Raihan Taher
Book Image

Hands-On Object-Oriented Programming with C#

By: Raihan Taher

Overview of this book

Object-oriented programming (OOP) is a programming paradigm organized around objects rather than actions, and data rather than logic. With the latest release of C#, you can look forward to new additions that improve object-oriented programming. This book will get you up to speed with OOP in C# in an engaging and interactive way. The book starts off by introducing you to C# language essentials and explaining OOP concepts through simple programs. You will then go on to learn how to use classes, interfacesm and properties to write pure OOP code in your applications. You will broaden your understanding of OOP further as you delve into some of the advanced features of the language, such as using events, delegates, and generics. Next, you will learn the secrets of writing good code by following design patterns and design principles. You'll also understand problem statements with their solutions and learn how to work with databases with the help of ADO.NET. Further on, you'll discover a chapter dedicated to the Git version control system. As you approach the conclusion, you'll be able to work through OOP-specific interview questions and understand how to tackle them. By the end of this book, you will have a good understanding of OOP with C# and be able to take your skills to the next level.
Table of Contents (16 chapters)

Summary

Software development is interesting because it changes all the time. There are many ways in which you can develop, design, or code something. None of these can be classified as the best way, because your code might need to change depending on the situation. However, because software development is a type of engineering, there are various rules that will make your software stronger and more reliable. Software design principles and design patterns are examples of these kinds of rules. Knowing these concepts and applying them to your own situation will make your life as a developer much easier.

This chapter has hopefully given you an idea of the basics of design patterns and shown you where you can look for more information. In the next chapter, we will get to know a very powerful and interesting software called Git. Git is a version-control system that helps to keep track...