Book Image

Hands-On Object-Oriented Programming with C#

By : Raihan Taher
Book Image

Hands-On Object-Oriented Programming with C#

By: Raihan Taher

Overview of this book

Object-oriented programming (OOP) is a programming paradigm organized around objects rather than actions, and data rather than logic. With the latest release of C#, you can look forward to new additions that improve object-oriented programming. This book will get you up to speed with OOP in C# in an engaging and interactive way. The book starts off by introducing you to C# language essentials and explaining OOP concepts through simple programs. You will then go on to learn how to use classes, interfacesm and properties to write pure OOP code in your applications. You will broaden your understanding of OOP further as you delve into some of the advanced features of the language, such as using events, delegates, and generics. Next, you will learn the secrets of writing good code by following design patterns and design principles. You'll also understand problem statements with their solutions and learn how to work with databases with the help of ADO.NET. Further on, you'll discover a chapter dedicated to the Git version control system. As you approach the conclusion, you'll be able to work through OOP-specific interview questions and understand how to tackle them. By the end of this book, you will have a good understanding of OOP with C# and be able to take your skills to the next level.
Table of Contents (16 chapters)

Classes in OOP

In OOP, you derive objects from classes. In this section, we'll take a closer look at what a class actually is.

Classes are one of the most important concepts in OOP. You can say they are the building blocks of OOP. A class can be described as the blueprint of an object.

A class is like a template or blueprint that tells us what properties and behaviors an instance of this class will have. In most circumstances, a class itself can't actually do anything—it is just used to create objects. Let's look at an example to demonstrate what I am saying. Let's say we have a Human class. Here, when we say Human, we don't mean any particular person, but we are referring to a human being in general. A human that has two hands, two legs, and a mouth, and which can also walk, talk, eat, and think. These properties and their behaviors are applicable...