Book Image

Hands-On Object-Oriented Programming with C#

By : Raihan Taher
Book Image

Hands-On Object-Oriented Programming with C#

By: Raihan Taher

Overview of this book

Object-oriented programming (OOP) is a programming paradigm organized around objects rather than actions, and data rather than logic. With the latest release of C#, you can look forward to new additions that improve object-oriented programming. This book will get you up to speed with OOP in C# in an engaging and interactive way. The book starts off by introducing you to C# language essentials and explaining OOP concepts through simple programs. You will then go on to learn how to use classes, interfacesm and properties to write pure OOP code in your applications. You will broaden your understanding of OOP further as you delve into some of the advanced features of the language, such as using events, delegates, and generics. Next, you will learn the secrets of writing good code by following design patterns and design principles. You'll also understand problem statements with their solutions and learn how to work with databases with the help of ADO.NET. Further on, you'll discover a chapter dedicated to the Git version control system. As you approach the conclusion, you'll be able to work through OOP-specific interview questions and understand how to tackle them. By the end of this book, you will have a good understanding of OOP with C# and be able to take your skills to the next level.
Table of Contents (16 chapters)

Interfaces

A class is a blueprint, which means it contains the members and methods that the instantiated objects will have. An interface can also be categorized as a blueprint, but unlike a class, an interface doesn't have any method implementation. Interfaces are more like a guideline for classes that implement the interface.

The main features of interfaces in C# are as follows:

  • Interfaces can't have a method body; they can only have the method signature.
  • Interfaces can have methods, properties, events, and indexes.
  • An interface can't be instantiated, so no object of an interface can be created.
  • One class can extend multiple interfaces.

One of the major uses of an interface is dependency injection. By using interfaces, you can reduce the dependencies in a system. Let's look at an example of an interface:

interface IBankAccount {
void Debit(double amount...