Book Image

Build Your Own Programming Language

By : Clinton L. Jeffery
Book Image

Build Your Own Programming Language

By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Chapter 10: Syntax Coloring in an IDE

Creating a useful programming language requires more than just a compiler or interpreter that makes it possible to run programs—it requires an ecosystem of tools for developers. This ecosystem often includes debuggers, online help, or an integrated development environment, commonly called an IDE. An IDE can be broadly defined as any programming environment in which source code editing, compilation, linking steps (if any), and execution may all be performed within the same user interface (UI).

This chapter addresses some of the challenges of incorporating code from your programming language implementation into an IDE to provide syntax coloring and visual feedback about syntax errors. One reason that you want to learn how to do this is that many programmers will not take your language seriously unless it has an IDE. The code in this chapter will be a Unicon example since there is no IDE that is implemented identically in Unicon and Java...