Book Image

Build Your Own Programming Language

By : Clinton L. Jeffery
Book Image

Build Your Own Programming Language

By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Chapter 15: Domain Control Structures

The code generation that was presented in the previous chapters covered basic conditional and loop control structures, but domain-specific languages often have unique or customized semantics that merit introducing novel control structures. Adding a new control structure is usually substantially more difficult than adding a new function or operator. However, when they are effective, the addition of domain control structures is a large part of what makes domain-specific languages worth developing instead of just writing class libraries.

This chapter covers the following main topics:

  • Knowing when you need a new control structure
  • Processing text using string scanning
  • Rendering graphics regions

The first section will help you learn how to determine when a domain control structure is needed. The second and third sections will present two example domain control structures.

This chapter will give you a better idea of when and...