Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Exploring the Packaging project

The WebViewBrowser (Package) project is a Windows Application Packaging Project that will create an MSIX package for deploying to Windows and the Microsoft Store. The packaging project is required to provide the application with an identity in Windows and to run and debug desktop WinUI projects in Visual Studio.

The packaging identity allows Windows to identify the calling application to provide access to Windows APIs and resources, based on the capabilities granted to that application. In this section, we will see how to configure the project to declare which resources are required by your application. This Microsoft Docs article explains more about how packaged desktop applications run: https://docs.microsoft.com/en-us/windows/msix/desktop/desktop-to-uwp-behind-the-scenes.

Packaging projects are not limited to WinUI desktop apps. You can package any Windows desktop application, including C++/Win32, WinForms, and WPF projects. Let's have...