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  • Book Overview & Buying Learn WinUI 3.0
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Learn WinUI 3.0

Learn WinUI 3.0

By : Alvin Ashcraft
3.9 (15)
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Learn WinUI 3.0

Learn WinUI 3.0

3.9 (15)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
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1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Summary

In this chapter, we reviewed various methods of delivering WinUI applications to consumers. We learned the basics of MSIX packages and how to create packages to sideload our applications. We also covered the process of creating an account on the Microsoft Partner Center in order to create application submissions on the Microsoft Store.

Next, we validated and submitted an application package to the Store. Finally, we learned how to manually sideload MSIX packages and how PowerShell can be leveraged to automate the sideloading process. These concepts will help you when you are ready to create your own WinUI applications for enterprise or consumer use.

This is the final chapter of our book. I hope that the concepts covered in each chapter will help you succeed in your quest to become a WinUI application developer.

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Learn WinUI 3.0
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