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  • Book Overview & Buying Learn WinUI 3.0
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Learn WinUI 3.0

Learn WinUI 3.0

By : Alvin Ashcraft
3.9 (15)
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Learn WinUI 3.0

Learn WinUI 3.0

3.9 (15)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
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1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Debugging in Visual Studio

There are several fundamental areas of debugging WinUI applications that we will be covering in this section. Some of these techniques are applicable to debugging other types of .NET applications, whereas others are specific to XAML and WinUI development. Throughout the book, we've run our projects with Visual Studio, which is an example of a local debugging session. We will explore other ways to debug local applications as well as remote applications.

Simple mistakes in XAML markup are not always apparent when we're writing it, and this kind of problem is not detected by the compiler. In this section, we will see how to detect and avoid XAML markup issues and how to adhere to best practices.

Let's get started by taking a closer look at debugging local applications.

Debugging local applications

Open the WinUI2MediaCollection project from GitHub and compile it to make sure you have downloaded all the referenced NuGet packages. This...

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Learn WinUI 3.0
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