Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Summary

We've made quite a bit of progress with the application in this chapter. While it's not yet connected to a live data source, we have methods in place to add and remove items from the media collection in memory. In addition, the project has been refactored to use the MVVM pattern, moving all of the existing view logic from the MainPage code-behind file to a new MainViewModel class. The new MainViewModel class has no dependencies on the UI. This decoupling allowed us to effectively unit test our application logic. We added a unit test project to the solution with a suite of five unit tests, covering a majority of the MainViewModel logic. These good software design habits will serve us well in the chapters ahead as we build on more functionality to the project.

In the next chapter, we will continue learning how to use the MVVM pattern to write robust, maintainable WinUI applications. We will cover some more advanced MVVM topics and learn some additional techniques...