Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Chapter 14: Packaging and Deploying WinUI Applications

We have seen how Windows developers can take advantage of Visual Studio App Center to package and deploy applications. WinUI developers choosing not to use App Center have several other options for packaging and deployment. Developers can create an account on the Microsoft Store and upload a packaged app to be released for public consumption through Microsoft Partner Center. App packages can also be created to be distributed by organizations through Microsoft Endpoint Manager and Microsoft Intune or sideloaded by individuals on Windows PCs.

In this chapter, we will cover the following topics:

  • Discovering application packaging and MSIX basics
  • Getting started with application packaging in Visual Studio
  • Deploying applications with Windows Package Manager
  • Distributing applications with the Microsoft Store
  • Sideloading WinUI applications with MSIX

By the end of this chapter, you will understand the methods...