Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Chapter 1: Introduction to WinUI

WinUI is a set of open source controls and libraries that Windows developers can leverage in their Universal Windows Platform (UWP) and Win32 applications. UWP developers use the Windows software development kit (SDK) to build their applications and are required to select a target SDK version in a project's properties. By extracting the UWP controls and user interface (UI) components from the Windows SDK and releasing them as a set of open source libraries under the name WinUI, Microsoft is able to release versions at a faster cadence than Windows itself (as Windows SDK versions are linked to those of Windows). This separation also enables the controls to be used on older versions of Windows 10. While building UWP and Win32 applications with WinUI is the current recommendation, it is important to learn where WinUI and UWP fit in the larger Windows development landscape.

In this book, you will learn how to build applications for Windows with the WinUI 3.0 libraries. Throughout the course of the book, we will build a real-world application using recommended patterns and practices for Windows application development.

Before we start building our WinUI app, it's important to have a good foundation in Windows client development, the different types of Extensible Application Markup Language (XAML) UI markup, and how WinUI compares to other Windows desktop development frameworks. Therefore, in this first chapter, you will start by learning some background on UWP and WinUI.

In this chapter, we will learn about the following topics:

  • What UWP is and why Microsoft created yet another application framework
  • How XAML can be leveraged to create great UIs on many device sizes and families
  • Why WinUI was created and how it relates to UWP
  • Where WinUI fits in the Windows developer landscape
  • What WinUI 3.0 brings to the table

Don't worry! It won't take very long to cover the background stuff, and it will help provide some context as you start building your WinUI app. In the next chapter, you will get your hands on some code when you create your first WinUI project.