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  • Book Overview & Buying Learn WinUI 3.0
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Learn WinUI 3.0

Learn WinUI 3.0

By : Alvin Ashcraft
3.9 (15)
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Learn WinUI 3.0

Learn WinUI 3.0

3.9 (15)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
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1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Chapter 3: MVVM for Maintainability and Testability

When building Extensible Application Markup Language (XAML)-based applications, one of the most important design patterns to learn is the Model-View-ViewModel (MVVM) pattern. MVVM provides a clear separation of concerns between the XAML markup in the view and the C# code in the ViewModel, through the use of data binding. With this separation comes ease of maintenance and testability. The ViewModel classes can be unit tested without any dependency on the underlying user interface (UI) platform. For large teams, another benefit of this separation is that changing the XAML enables UI designers to work on the UI independently of developers who specialize in writing the business logic and the backend of the application.

In this chapter, you will learn about the following concepts:

  • Fundamentals of the MVVM design pattern
  • Popular MVVM frameworks
  • Implementing MVVM in WinUI applications
  • Handling ViewModel changes in...
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Learn WinUI 3.0
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