Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Chapter 4: Advanced MVVM Concepts

After learning the basics of the MVVM pattern and its implementation in WinUI, it's now time to build on that knowledge base to handle some more advanced techniques. Now you will learn how to keep components loosely coupled and testable when adding new dependencies to the project.

Few modern applications have only a single page or window. There are MVVM techniques that can be leveraged to navigate between pages from a ViewModel command without being coupled with the UI layer.

In this chapter, you will learn the following concepts:

  • Understanding the basics of Dependency Injection (DI)
  • Leveraging DI to expose view model classes to WinUI views
  • Using MVVM and x:Bind to handle more UI events with event handlers in the view model
  • Navigating between pages with MVVM and DI

By the end of this chapter, you will have a deeper understanding of the MVVM pattern and will know how to decouple your view models from any external...