Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Chapter 6: Leveraging Data and Services

Managing live data is a core part of what applications do. Learning how to load and save that data is an important aspect of WinUI development. Some of the key points of data management are using concepts such as state management, the service locator pattern, and data validation. We will be covering these concepts and putting them to use in our application.

In this chapter, we will cover the following topics:

  • Understanding the WinUI application life cycle
  • Learning to use SQLite to store application data
  • Learning to use Dapper to quickly map objects in your data service
  • Exploring the service locator pattern further and working with our data service
  • Implementing data validation to provide useful feedback to users about invalid data before it is saved

By the end of this chapter, you will have a working understanding of the WinUI application life cycle and will know how to manage data and state in your projects...