Book Image

WebGL HOTSHOT

By : Mitch Williams
Book Image

WebGL HOTSHOT

By: Mitch Williams

Overview of this book

Table of Contents (17 chapters)
WebGL HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Andrea Barisone works for a leading Italian IT company and has over 13 years of experience in Information Technology, working on corporate projects as a developer using different technologies. He also has a strong experience in ECM Systems and has several J2EE certifications. He has the ability to acquire new technologies and to exploit the knowledge acquired by working with different environments and technologies.

He was the technical reviewer for the following books:

  • Agile Web Development with Rails 4, David Heinemeier Hansson, Sam Ruby, and Dave Thomas, Pragmatic Bookshelf

  • BPEL and Java Cookbook, Jurij Laznik, Packt Publishing

  • Learning Three.js: The JavaScript 3D Library for WebGL, Jos Dirksen, Packt Publishing

  • Building Applications with ExtJS, Simon Elliston Ball, Packt Publishing (yet to be published)

Dario Calonaci is a graphic designer specializing in typography and logo design. He has worked for the United Nations conference RIO+20, and has worked with Node.js, which was selected for Obama for America. His name and work has appeared in a book presentation in the Senate's library in Rome. He has been teaching Web Design since he was 23 years old. He is a member of FacultyRow, a New York-based association, as a valuable teacher and academic figure.

He has been invited to deliver talks as well as to conduct a workshop. His works have been exposed in New York, internationally published and featured, and studied in a couple of theses.

You can learn more about him and see his works at http://dariocalonaci.com.

Jing Jin works at a game company as a technical artist. She loves delving into new technologies that render game graphics better and more efficiently. She's also interested in innovations that enable a variety of gaming experiences and bring novelty to traditional gaming.

Vincent Lark (@allyouneedisgnu) is a French developer in Luxembourg with six years of experience. He worked as a full-stack developer in some large audience companies such as EuroDNS, Jamendo, and more recently, for a local news website for cross-border workers. Interested in game development and 3D modeling since his school years, he's practicing these subjects in Global Game Jams and other hackathons with friends. An open source fanatic, he shares every prototype on his GitHub account and tries to follow state-of-the-art web development.

Todd J. Seiler works in the CAD/CAM dental industry as a graphics software engineer at E4D Technologies in Dallas, Texas. He has worked as a software development engineer in Test on Games for Windows LIVE at Microsoft, and he has also worked in the mobile game development industry. He has a B.S. degree in Computer Graphics and Interactive Media from the University of Dubuque, Dubuque, Iowa with minors in Computer Information Systems. He also has a B.S. degree in Real-time Interactive Simulations from DigiPen Institute of Technology, Redmond, Washington, with minors in mathematics and physics.

In his spare time, he plays video games, studies Catholic apologetics and theology, writes books and articles, and toys with new tech when he can. He periodically blogs about random things at http://www.toddseiler.com.