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  • Book Overview & Buying Mastering Adobe Captivate 2017
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Mastering Adobe Captivate 2017

Mastering Adobe Captivate 2017 - Fourth Edition

By : Damien Bruyndonckx, Dr. Pooja Jaisingh
3.6 (10)
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Mastering Adobe Captivate 2017

Mastering Adobe Captivate 2017

3.6 (10)
By: Damien Bruyndonckx, Dr. Pooja Jaisingh

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book gives you the expertise you need to reinforce your own professional-quality eLearning course modules. The book takes you through the production of three pieces of eLearning content. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects one by one and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be uploaded to your YouTube channel or published as an MP4 video. Finally, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. At the end of the book, you will empower your workflow and projects with the most advanced features of the application, including variables, advanced actions, using Captivate with other applications, and more. This book is an advanced tutorial, containing all the assets required to build its sample projects. Self-exploration is encouraged through extra exercises, experimentation, and external references.
Table of Contents (15 chapters)
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Working with Interactive Objects

In this chapter, you will continue developing your Captivate project by adding interactivity. This will make it even more interesting, engaging, and fun to use for your students.

This interactivity is created by the interactive objects of Captivate. Three of those objects (Button, Click Box, and Text Entry Box) can stop the playhead and wait for the learner to do or type something. Captivate also provides other means of building interactivity. The Rollover Objects don't stop the playhead, but they do provide some kind of interactivity. They are hidden by default and revealed when the student rolls the mouse over a sensitive area. The Drag and Drop Interaction provides an easy way to build highly engaging interactions. Finally, the new Multi-States Objects make it simpler than ever to build sophisticated interactions without any programming...

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Mastering Adobe Captivate 2017
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