Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

<p>Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book gives you the expertise you need to reinforce your own professional-quality eLearning course modules.</p> <p>The book takes you through the production of three pieces of eLearning content. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects one by one and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be uploaded to your YouTube channel or published as an MP4 video. Finally, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. At the end of the book, you will empower your workflow and projects with the most advanced features of the application, including variables, advanced actions, using Captivate with other applications, and more.</p> <p>This book is an advanced tutorial, containing all the assets required to build its sample projects. Self-exploration is encouraged through extra exercises, experimentation, and external references.</p>
Table of Contents (15 chapters)

Summary

In this chapter, you learned a lot about some of the standard non-interactive objects of Captivate. Although very simple to use, these objects are the fundamental building blocks of every single eLearning project that you will build with Adobe Captivate.

Among all the objects you studied in this chapter, one of them stands out. The Smart Shape object lets you draw custom or predefined shapes in your project. These shapes can be used in such a wide variety of situations that they can advantageously replace the Text Caption object in most situations

Another important object is the image object. You have learned that there are two very different types of images. The bitmap images contain a fixed number of pixels and are therefore designed for a predefined size. Scalable Vector Graphic (or SVG) images contain vector paths and shapes used by the computer to regenerate the picture...