There is one more interactive object that has the ability to stop the playhead and wait for the student to interact. This object is the Click Box. A Click Box is used to define an invisible sensitive area on the screen. If the learner clicks inside the Click Box, the correct action is performed. If the student clicks outside the box, the wrong action is performed and the appropriate feedback should be displayed.
The Click box object is very similar to the transparent button object that you used earlier in this chapter, with a few key differences:
- A Click Box can only be invisible. There are no Fill color, Opacity, or Stroke properties for a Click Box.
- Because a Click Box is always invisible, it does not support states (you will discuss Object States later in this chapter).
A Click Box is typically used in an interactive simulation. That is, a Captivate...