Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2017 - Fourth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

<p>Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book gives you the expertise you need to reinforce your own professional-quality eLearning course modules.</p> <p>The book takes you through the production of three pieces of eLearning content. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects one by one and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be uploaded to your YouTube channel or published as an MP4 video. Finally, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. At the end of the book, you will empower your workflow and projects with the most advanced features of the application, including variables, advanced actions, using Captivate with other applications, and more.</p> <p>This book is an advanced tutorial, containing all the assets required to build its sample projects. Self-exploration is encouraged through extra exercises, experimentation, and external references.</p>
Table of Contents (15 chapters)

Working with Variables

Every single programming language in the world makes use of Variables to store and retrieve data to and from the memory of the computer. JavaScript and ActionScript are no exception! In Captivate, it is enough to know that a variable is a named space in the memory of the computer in which data can be read or written.

To cut a long story short, a variable is made of two things:

  • A name: This name must comply with strict naming rules and conventions. In ActionScript for instance, the name of a variable cannot contain any spaces or special characters (such as @, é, è, ç, à, #, ?, /, and so on). When writing a script, the programmer uses the name of the variable to access the data it contains.
  • A value: The value is the piece of data that the variable contains. This value can change (vary) during the execution of the script or each time the...