Book Image

Moodle 2 for Teaching 7-14 Year Olds Beginner's Guide

By : Mary Cooch
Book Image

Moodle 2 for Teaching 7-14 Year Olds Beginner's Guide

By: Mary Cooch

Overview of this book

Moodle is a very popular e-learning tool in universities and high schools. But what does it have to offer younger students who want a fun, interesting, interactive, and informative learning experience? Moodle empowers teachers to achieve all this and more and this book will show you how!Moodle 2 For Teaching 7-14 Year Olds will show complete beginners in Moodle with no technical background how to make the most of its features to enhance the learning and teaching of children aged around 7-14. The book focuses on the unique needs of young learners to create a fun, interesting, interactive, and informative learning environment your students will want to go to day after day.This is a practical book for teachers, written by a teacher with two decades of practical experience, latterly in using Moodle to motivate younger students. Learn how to put your lessons online in minutes; how to set creative homework that Moodle will mark for you and how to get your students working together to build up their knowledge. Throughout the book we will build a course from scratch, adaptable for ages 7 to 14, on Rivers and Flooding. You can adapt this to any topic, as Moodle lends itself to all subjects and ages.
Table of Contents (15 chapters)
Moodle 2 for Teaching 7-14 Year Olds
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


In this chapter, we've consolidated pupils' knowledge of our rivers and flooding topics by creating five free games for the students to enjoy. We have created two games, entirely online, and linked them into our Moodle course page by using the URL, Page, or File option. After that, we made two other games, which we downloaded and, by changing a special (.xml) file, we customized for our purposes. We then uploaded a zipped folder containing the required files into Moodle and linked to the .html file that displays our game. Finally, we generated a fifth game, which we downloaded, added questions to, and then uploaded in a special way (SCORM) that ensures that the results are saved in Moodle.

So far, so good! In this chapter and the previous one, we have used other people's creativity for our own teaching purposes. But what about being creative ourselves? And what about bringing out the creativity of our own students? In the next chapter, we shall do just that, using Moodle as our showcase...