Book Image

Get Set Procreate 5

By : Samadrita Ghosh
Book Image

Get Set Procreate 5

By: Samadrita Ghosh

Overview of this book

Procreate is robust, industry-grade painting software that is extremely versatile yet an affordable alternative to subscription-based applications. If you're new to Procreate, Get Set Procreate 5 will help you get up to speed with creating professional illustrations in no time. Complete with step-by-step instructions, detailed explanations, and practical application guidelines, this easy-to-follow guide will cover the ins and outs of Procreate 5.2 and show you how to use each feature effectively. You'll learn how to draw using assistive tools, apply effects, create animations, and develop amazing artwork by implementing the skills learned throughout the book. Once you've got to grips with the new features of Procreate 5 for creating beautiful illustrations, animations, and graphics, you'll be able to explore the tools at your disposal and even create your own brushes, shortcuts, and menus to work efficiently. By the end of this Procreate book, you'll be able to navigate the application confidently and take your artwork to a new level.
Table of Contents (22 chapters)
1
Part 1: UI Overview
7
Part 2: Utility and an In-Depth Discussion of Utility and Features
18
Part 3: Illustration Tips

Summary

This chapter covered the details of 3D painting on Procreate. We learned how to import 3D models into the app from external sources as well as Procreate’s own Model pack. The chapter introduced the concepts behind 3D painting and how UV maps facilitate it. Then, we discussed the interface of a 3D canvas in depth, talking about how it is different from its 2D counterpart, as well as introducing the common gestures used.

Next, we took a closer look at layers in a 3D context, specifically how each texture set works as a separate layer and how a layer has its own material properties. We also talked about the versatile Transform tool, which helps us adjust the way a drawing is moved, scaled, and projected on a 3D surface.

The chapter then explored Lighting Studio, which lets you adjust the lighting and environment that affect the overall look and feel of your 3D model. Finally, you learned about the various ways a 3D model can be exported – as a model, image...