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  • Book Overview & Buying Hands-On Deep Learning for Games
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Hands-On Deep Learning for Games

Hands-On Deep Learning for Games

By : Micheal Lanham
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Hands-On Deep Learning for Games

Hands-On Deep Learning for Games

3 (2)
By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
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Section 1: The Basics
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Section 2: Deep Reinforcement Learning
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Section 3: Building Games

Building a Deep Learning Gaming Chatbot

Chatbots, or conversational agents, are an exploding trend in AI and are seen as the next human interface with the computer. From Siri, Alexa, and Google Home, there has been an explosion of commercial growth in this area, and you most likely already have interfaced with a computer in this manner. Therefore, it only seems natural that we cover how to build conversational agents for games. For our purposes, however, we are going to look at the class of bots called neural conversational agents. Their name follows from the fact that they are developed with neural networks. Now, chatbots don't have to just chat; we will also look at other ways conversational bots can be used in gaming.

In this chapter, we learn how to build neural conversational agents and how to apply these techniques to games. The following is a summary of the main topics...

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Hands-On Deep Learning for Games
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