Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Building your game

Now that you have decided to use deep learning and/or deep reinforcement learning for your game, it is time to determine how you plan to implement various functionality in your game. In order to do that, we are going to go through a table outlining the steps you need to go through in order to build your game's AI agent:

Step

Action

Summary

Start Determine at what level you want the AI in the game to operate, from basic, perhaps for just testing and simple automation, to advanced, where the AI will complete against the player. Determine the level of AI.
Resourcing Determine the amount of resources. Basic AI or automation could be handled within the team itself, whereas more complex AI may require one or many experienced members of staff. Team requirements.
Knowledge Determine the level of knowledge the team possesses and what will be required...