Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Multi-brain play

One of the truly great things about the ML-Agents kit is the ability to add multiple agents powered by multiple brains quickly. This in turns gives us the ability to build more complex game environments or scenarios with fun agents/AI to play both with and against. Let's see how easy it is to convert our soccer example to let the agents all use individual brains:

  1. Open up the editor to the SoccerTwos scene we looked at earlier.
  2. Locate the Brains folder for the example at Assets | ML-Agents | Examples | Soccer | Brains.
  3. Click the Create menu in the upper right corner of the window and from the Context menu, and select ML-Agents | Learning Brain:
Creating a new learning brain
  1. Name the new brain RedStrikerLearning. Create three more new brains named RedGoalieLearning, BlueGoalieLearning, and BlueStrikerLearning in the same folder.
  1. Select RedStrikerLearning...