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  • Book Overview & Buying Hands-On Deep Learning for Games
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Hands-On Deep Learning for Games

Hands-On Deep Learning for Games

By : Micheal Lanham
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Hands-On Deep Learning for Games

Hands-On Deep Learning for Games

3 (2)
By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
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Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Installing ML-Agents

In this section, we cover a high-level overview of the steps you will need to take in order to successfully install the ML-Agents SDK. This material is still in beta and has already changed significantly from version to version. As such, if you get stuck going through these high-level steps, just go back to the most recent Unity docs; they are very well written.

Jump on your computer and follow these steps; there may be many sub steps, so expect this to take a while:

  1. Be sure you have Git installed on your computer; it works from the command line. Git is a very popular source code management system, and there is a ton of resources on how to install and use Git for your platform. After you have installed Git, just be sure it works by test cloning a repository, any repository.
  2. Open a command window or a regular shell. Windows users can open an Anaconda window...
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Hands-On Deep Learning for Games
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