Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Sequence-to-sequence learning

In the previous section, we saw a high-level overview of our network model. In this section, we want to look at a Keras implementation of a generative conversational model that uses sequence-to-sequence learning. Before we get into the theory of this form of generative model, let's get the sample running, since it can take a while. The sample we will explore is the Keras reference sample for sequence-to-sequence machine translation. It is currently configured to do English-to-French translation.

Open up the Chapter_4_1.py sample code listing and get it running using these steps:

  1. Open up a shell or Anaconda window. Then run the following command:
python3 Chapter_4_1.py
  1. This will run the sample, and it may take several hours to run. The sample can also consume a substantial amount of memory and this may force memory paging on lower memory systems...