Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Convolution and visual state

The visual state an agent uses in the ML-Agents toolkit is defined by a process that takes a screenshot at a specific resolution and then feeds that into a convolutional network to train some form of embedded state. In the following exercise, we will open up the ML-Agents training code and enhance the convolution code for better input state:

  1. Use a file browser to open the ML-Agents trainers folder located at ml-agents.6\ml-agents\mlagents\trainers. Inside this folder, you will find several Python files that are used to train the agents. The file we are interested in is called models.py.

  1. Open the models.py file in your Python editor of choice. Visual Studio with the Python data extensions is an excellent platform, and also provides the ability to interactively debug code.
  2. Scroll down in the file to locate the create_visual_observation_encoder function...