Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Summary

In this chapter, we looked at building chatbots or neural conversational agents using neural networks and deep learning. We first saw what makes a chatbot and the main forms in use today: goal-oriented and conversational bots. Then we looked at how to build a basic machine translation conversational chatbot that used sequence-to-sequence learning.

After getting a background in sequence learning, we looked at the open source tool DeepPavlov. DeepPavlov is a powerful chat platform built on top of Keras and designed for many forms of neural agent conversation and tasks. This made it ideal for us to use the chatbot server as a base. Then we installed RabbitMQ, a microservices message hub platform that will allow our bot and all manner of other services to talk together later on.

Finally, we installed Unity and then quickly installed the AMQP plugin asset and connected to...