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  • Book Overview & Buying The Essential Guide to Creating Multiplayer Games with Godot 4.0
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The Essential Guide to Creating Multiplayer Games with Godot 4.0

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
4.6 (16)
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The Essential Guide to Creating Multiplayer Games with Godot 4.0

The Essential Guide to Creating Multiplayer Games with Godot 4.0

4.6 (16)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
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1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Creating an Online Adventure Prototype

In this chapter, we will explore the fascinating world of an online space adventure game that has the potential to evolve into a massive multiplayer online role-playing game (MMORPG). Throughout this journey, we will lay the foundations for an immersive gaming experience, allowing players to join a persistent world and seamlessly synchronize their game state with the current state of the game world.

Here’s a snapshot of what the final spaceshooter adventure prototype will look like:

Figure 9.1 – Two players accomplishing the Destroy 10 Asteroids quest together

Figure 9.1 – Two players accomplishing the Destroy 10 Asteroids quest together

Our primary focus will be building a robust networking system that facilitates real-time interaction among players by using the powerful Godot Engine Network API. Through this system, players will connect to a central server, ensuring that everyone shares the same game world and can witness each other’s actions, promoting collaboration...

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The Essential Guide to Creating Multiplayer Games with Godot 4.0
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