Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Common compensation techniques

Welcome to the most anticipated section in our journey through the realm of online multiplayer game development. In the previous sections, we unraveled the complexities of networking, synchronization, and the intricacies of dealing with unreliable packets. Now, we stand at a crucial juncture, ready to explore the fascinating world of interpolation, prediction, and extrapolation, a trio of techniques that hold the key to creating seamless and responsive online gaming experiences, or at least to get as close as we can to this Holy Grail.

Picture this – you’re in the heat of an intense multiplayer battle, and the stakes couldn’t be higher. In the world of online gaming, every second counts, and every move must be precise. But what happens when network latency rears its head, causing a slight delay in transmitting data between players? This is where interpolation, prediction, and extrapolation come to the rescue.

One of the cornerstones...