Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Understanding the multiplayer authority

In Godot Engine’s high-level network API, the multiplayer authority is a concept that refers to the node that has the authority to make decisions about a node state in a multiplayer game. When two or more peers are connected in a multiplayer game, it is important to have a centralized peer that decides what changes are valid and should be synchronized across all connected clients.

The multiplayer authority is assigned to a specific peer in the game, usually the server or host, and this peer has the power to decide which changes from a given node should be accepted and synchronized across all connected clients. This is important because in a multiplayer game, multiple players may try to make changes to the game state at the same time, and it is the responsibility of the multiplayer authority to manage, verify, and synchronize these changes correctly.

Each connected client in a multiplayer game is assigned a unique peer ID, which is...