Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Syncing physical objects

In this section, we will understand how to use the MultiplayerSynchronizer node for more than position updates. This node plays an important role in ensuring that players are synchronized with the avatars of other players in the game. As we have seen in the Giving players control in PlayerSpawner section, it is essential to maintain consistency among players to create a seamless multiplayer experience.

The MultiplayerSynchronizer class serves as a bridge between players, enabling real-time updates and synchronization of various properties. One key aspect that we will explore is how the Crate object’s position is updated based on the player who is carrying it. This functionality allows for interactive and collaborative gameplay, where players can work together to solve puzzles or accomplish tasks.

On top of that, we will see how the MultiplayerSynchronizer node handles properties related to avatar animations. By leveraging the MultiplayerSynchronizer...