Syncing physical objects
In this section, we will understand how to use the MultiplayerSynchronizer
node for more than position updates. This node plays an important role in ensuring that players are synchronized with the avatars of other players in the game. As we have seen in the Giving players control in PlayerSpawner section, it is essential to maintain consistency among players to create a seamless multiplayer experience.
The MultiplayerSynchronizer
class serves as a bridge between players, enabling real-time updates and synchronization of various properties. One key aspect that we will explore is how the Crate
object’s position is updated based on the player who is carrying it. This functionality allows for interactive and collaborative gameplay, where players can work together to solve puzzles or accomplish tasks.
On top of that, we will see how the MultiplayerSynchronizer
node handles properties related to avatar animations. By leveraging the MultiplayerSynchronizer...