Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Testing the lobby

To test this out, we are going to run three instances of the game:

  1. Go to Debug | Run Multiple Instances and select Run 3 Instances.
Figure 3.3 – Choosing to run three instances in the Run Multiple Instances menu

Figure 3.3 – Choosing to run three instances in the Run Multiple Instances menu

  1. Then, open the res://03.making-lobby-to-gather-players/MainMenu.tscn scene and hit the Play button.
  2. Pick one of the instances to be the game’s server. To do that, just click on the Server button.
Figure 3.4 – Pressing the Server button on the MainMenu screen

Figure 3.4 – Pressing the Server button on the MainMenu screen

  1. Now, pick another instance and click on the Client button. It will take you to the LobbyLogin screen, where you can enter the first fake player’s credentials.
  2. Insert user1 in the username field and test in the password field. These are the credentials we added to FakeDatabase.json for our first user. Then, press the Login button. It will take you to the LobbyClient screen with a single...