Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Introducing the Checkers project

Welcome, respected network engineer of our esteemed fictional indie development studio! As we embark on this chapter, let us take a moment to familiarize ourselves with the existing Checkers project. Currently, the project is designed for local multiplayers, allowing players to engage in thrilling matches offline. This understanding will serve as a solid foundation as we explore the path toward transforming our Checkers game into a captivating online multiplayer experience.

In this endeavor, our goal is to seamlessly transition the existing local multiplayer functionality into an online environment, without encountering significant obstacles along the way. By leveraging our existing knowledge and skills, we can effectively adapt the game to support online multiplayer, thus expanding its reach and providing players with the opportunity to compete with opponents from around the globe.

Throughout this section, we will unravel our Checkers project...