Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Technical requirements

It is worth mentioning that this chapter builds upon the concepts presented in Chapter 10, Debugging and Profiling the Network, as well as the project developed in Chapter 9, Creating an Online Adventure Prototype. Therefore, it is crucial to familiarize yourself with the concepts and techniques discussed in those chapters to fully grasp the optimization methods presented here. We will also build upon the final project from Chapter 12, Implementing Lag Compensation, for which you can get the files through the following link:

https://github.com/PacktPublishing/The-Essential-Guide-to-Creating-Multiplayer-Games-with-Godot-4.0/tree/12.prediction-and-interpolation

Moreover, throughout this chapter, it is important to have a basic understanding of how to upload and host content on online services. For instance, we will be downloading files directly from the project’s GitHub repository and from a service called ImgBB, a free image-hosting platform. Without...