Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Turning local mechanics into remote gameplay

Now that we can manage players’ interactions and communicate the game state to players, it’s time to implement the core features of a quiz. Coming up, we are going to implement the questions and answers. For that, we are going to use a questions database where we store them with their possible answers and the correct answer index.

Here, we will see how we load and deserialize these questions into QuizPanel. On top of that, we’ll also understand how we make use of RPCs to keep everyone in sync. And of course, we will also implement the logic behind both when players choose the correct and the incorrect answer.

When a player chooses an answer, we need to compare it with the correct answer index, and if it’s correct, we should notify QuizScreenServer about the correct answer. We’ll also need to make use of RPCs to keep everyone in sync regarding the current question and answer status.

Moreover, we...