Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Dealing with unreliable packets

One of the top concerns that developers grapple with when creating online multiplayer games is the reliability of data packets. In this section, we’ll see the complexities surrounding unreliable packets, shedding light on the issues they bring to the forefront of online multiplayer games. As you’ve already gleaned from our discussions, understanding these challenges is core to crafting a smooth and immersive multiplayer gaming experience.

Unreliable packets, as the name suggests, are data packets sent over a network without any guarantee of arrival or order. They’re like letters in the wind, reaching their destination only if the conditions are favorable. These packets are used to transmit non-critical data in online games, such as character positions, because they offer lower latency compared to reliable packets, which come with built-in delivery assurances at the expense of potential lag.

One of the primary issues associated...